
In the year 1022 of Mu, a great sage infiltrated the 'Doppelgänger Fortress' and made contact with the doppelgängers, aiming to stop the evil Kundun. After studying them, the sage gained the power to create doppelgängers using items linked to Kundun and Lemuria. He created doppelgängers of these powerful figures, who not only resembled the originals but also shared their memories and abilities. Under the sage's guidance, their skills as white wizards and their good hearts were nurtured. When the time came, the sage sent them on a mission to defeat their evil counterparts and save the Mu continent.
Characteristics
Lemuria is a spellcaster who uses an 'Orb' to cast magic skills in the form of spheres. Although the Mage has low health and defense, they possess high magical attack power, which can be enhanced through energy stats. While not as powerful as the Fairy Elf, the Mage can use support magic that aids in battle, similar to the Fairy Elf. Lemuria shares a master-disciple relationship with Kundun Mephis, and when they form a party together, a 'bond buff' is activated, boosting their magic skills and resulting in high damage output.
Points Per Level: 5
Strength: 18
Agility: 18
Stamina: 19
Energy: 30
HP:88
+1 HP per Character Level
+2 HP per Stamina Point
Mana:65
+1.5 Mana per Character Level
+2 Mana per Energy Point
Kundun Mephis - Lemuria - Dark Knight
2 Set Effect
Increases Double Damage Rate +20%
3 Set Effect
Increases Defense +60
4 Set Effect
Increases Wizardry Damage +10%
Increases Critical Damage +20
Increases Excellent Damage +20
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
2 Set Effect
Increases Wizardry Damage +15%
3 Set Effect
Increases Double Damage Rate +10%
4 Set Effect
Increases Skill Damage +30
Increases Max Life +50
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Ignore Enemy's Defense +5%
2 Set Effect
Increases Max Life +30
3 Set Effect
Increases Skill Damage +25
4 Set Effect
Increases Defense +20
5 Set Effect
Increases Double Damage Rate +10%
Increases Critical Damage Rate +10%
Increases Excellent Damage Rate +10%
Increases Critical Damage +10
Increases Excellent Damage +10
2 Set Effect
Increases Max Life +50
3 Set Effect
Increases Defense +40
4 Set Effect
Increases Double Damage Rate +15%
5 Set Effect
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Critical Damage +20
Increases Excellent Damage +20
Ignore Enemy's Defense +5%
2 Set Effect
Increases Skill Damage +25
Increases Energy +50
3 Set Effect
Increases Double Damage Rate +10%
Increases Wizardry Damage +50
4 Set Effect
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Ignore Enemy's Defense +5%
Increases All Stats +10
Increases Base Defense +20
Increases Critical Damage +30
Increases Excellent Damage +30
2 Set Effect
Increases Skill Damage +40
Increases Energy +70
3 Set Effect
Increases Double Damage Rate +15%
Increases Wizardry Damage +75
4 Set Effect
Increases Critical Damage Rate +18%
Increases Excellent Damage Rate +18%
Increases Ignore Enemy's Defense +7%
Increases All Stats +15
Increases Base Defense +40
Increases Critical Damage +35
Increases Excellent Damage +50
2 Set Effect
Increases Skill Damage +50
Increases Energy +90
3 Set Effect
Increases Double Damage Rate +18%
Increases Wizardry Damage +100
4 Set Effect
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Increases Ignore Enemy's Defense +9%
Increases All Stats +20
Increases Base Defense +60
Increases Critical Damage +40
Increases Excellent Damage +70
2 Set Effect
Increases Skill Damage +55
Increases Energy +100
3 Set Effect
Increases Double Damage Rate +18%
Increases Wizardry Damage Mastery
4 Set Effect
Increases Critical Damage Mastery
Increases Excellent Damage Mastery
Increases Ignore Enemy's Defense +9%
Increases All Stats +25
Increases Base Defense Mastery
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Increases Triple Damage Rate +2%
2 Set Effect
Increases Skill Damage Mastery +?
Increases Energy Mastery +?
3 Set Effect
Increases Double Damage Rate +18%
Increases Wizardry Damage Mastery
4 Set Effect
Increases Critical Damage Mastery +?
Increases Excellent Damage Mastery +?
Increases Ignore Enemy's Defense +9%
Increases All Stats Mastery +?
Increases Base Defense Mastery +?
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Increases Triple Damage Rate +4%
Increases Maximum Life Mastery +?
2 Set Effect
Increases Skill Damage Mastery +?
Increases Energy Mastery +?
3 Set Effect
Increases Double Damage Rate +18%
Increases Wizardry Damage Mastery
4 Set Effect
Increases Critical Damage Mastery +?
Increases Excellent Damage Mastery +?
Increases Ignore Enemy's Defense +9%
Increases All Stats Mastery +?
Increases Base Defense Mastery +?
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Increases Triple Damage Rate +6%
Increases Maximum Life Mastery +?
Increases Damage Decrease Mastery +?
2 Set Effect
Increases Skill Damage Mastery +?
Increases Energy Mastery +?
3 Set Effect
Increases Double Damage Rate +18%
Increases Wizardry Damage Mastery
4 Set Effect
Increases Critical Damage Mastery +?
Increases Excellent Damage Mastery +?
Increases Ignore Enemy's Defense +9%
Increases All Stats Mastery +?
Increases Base Defense Mastery +?
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Increases Triple Damage Rate +8%
Increases Maximum Life Mastery +?
Increases Damage Decrease Mastery +?
2 Set Effect
Increases Skill Damage Mastery +?
Increases Energy Mastery +?
3 Set Effect
Increases Double Damage Rate +18%
Increases Wizardry Damage Mastery
4 Set Effect
Increases Critical Damage Mastery +?
Increases Excellent Damage Mastery +?
Increases Ignore Enemy's Defense +9%
Increases All Stats Mastery +?
Increases Base Defense Mastery +?
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Increases Triple Damage Rate +10%
Increases Maximum Life Mastery +?
Increases Damage Decrease Mastery +?
2 Set Effect
Mastery Skill Attack Power Increase +57
Mastery Energy Increase +112
3 Set Effect
Double Damage Rate +18%
Mastery Wizardry Damage Increase +158
4 Set Effect
Mastery Critical Damage Increase +194
Mastery Excellent Damage Increase +212
Ignore Enemy's Defense +9%
Mastery All Stats Increase +34
Mastery Base Defense Increase +214
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Triple Damage Rate Increase +12%
Mastery Maximum Life Increase +529
Mastery Damage Reduction +100
Increase Mastery Enhanced Skill Damage +46
2 Set Effect
Mastery Skill Attack Power Increase +65
Mastery Energy Increase +130
3 Set Effect
Double Damage Rate +18%
Mastery Wizardry Damage Increase +176
4 Set Effect
Mastery Critical Damage Increase +230
Mastery Excellent Damage Increase +250
Ignore Enemy's Defense +9%
Mastery All Stats Increase +38
Mastery Base Defense Increase +253
Increases Critical Damage Rate +20%
Increases Excellent Damage Rate +20%
Triple Damage Rate Increase +14%
Mastery Maximum Life Increase +631
Mastery Damage Reduction +117
Increase Mastery Enhanced Skill Damage +51



































Required Level: 150

Required Level: 215

Required Level: 290

Required Level: 400

Required Level: 800

Required Level: 1200

Required Level: 400

Required Level: 350

Required Level: 750
Hurls a flaming stone at the target, dealing damage.
A streak of lighting which deals damage and has a chance to knockback the target.
Deal damage to the target with an ice attack which also has a chance to slow the target's movement speed.
Calls down a meteor from the sky at the target causing damage.
Deal poison damage to the target. It has a chance to deal additional poison damage over time.
Create a pillar of fire on the target that deals damage to the target and nearby enemies.
Send out a Twister towards the target area which deals damage to multiple enemies in its path.
Sends out an electrical wave that causes damage to the target.
Light the ground in flames with you as the center, dealing damage to multiple enemies.
Embrace yourself in a ring of fire that damages nearby enemies.
Forcibly bring an ally that is far away from you to your location.
Drop a shard of ice at the targeted location, dealing damage to multiple targets in the area. Damaged targets have a chance to have their movement speed decreased.
Drop a poison boulder at the targeted location, dealing damage to multiple targets in the area. Damaged targets have a chance to take additional poison damage.
Temporarily increase min Magical DMG.
Fires a projectile crafted from magic at the target, dealing damage.
Generates energy in the form of a bead that explodes on the target, dealing damage to the target and nearby enemies.
Creates a large marble-shaped energy ar a designated location, and sends out small amounts of energy, dealing damage to multiple enemies within range.
Creates a magic circle at the designated location and sends small energy to the magic circle, dealing damage to multiple enemies within range.
Removes status effect from the target with a certain chance.
Deal damage to the target and its nearby enemies. It has a chance to make the targets immobilized.
It is a skill from Upgraded Archangel weapon.
Restores Life of specified target.
Recovers SD of specified target.
Temporarily increases the defense of specified target.
Temporarily increases attack and magic power of specified target.
Increases all stats of specified target for a certain period of time.
Explosion damage is applied to poisoned targets, and an option effect enhanced through the Blasting debuff.
Explosion damage is applied to frozen targets, and an option effect enhanced through the Blasting debuff.
Explosion damage is applied to bleeding targets, and the option effect enhanced through the Blasting debuff.
Shoot three consecutive lightning strikes to deal damage to the target and nearby enemies. Damaged targets have their armor's durability decreased.
Throw a dagger at the target to deal damage.
Only becomes active for use in Castle Siege





































































Skill Enhancement Passive Option
Maximum Life Increase
4th Stat Increase
Base Defense Increase
4th Wing / Cloak Defense Increase
Debuff Enhancement Passive Option
Increase Magic
Increase Fourth Stats
Increase Skill DMG
4th Wing / Cloak Enchantment

After equipping the ability enhancement core, Nuke damage is added when using the enhancement skill (4th) or ability skill (5th).
Extra damage is applied when equipped on an ability enhancement core

After equipping the ability enhancement core, Bolt damage is added when using the enhancement skill (4th) or ability skill (5th).
Extra damage is applied when equipped on an ability enhancement core

After equipping the ability enhancement core, AoE damage is added when using the enhancement skill (4th) or ability skill (5th).
Extra damage is applied when equipped on an ability enhancement core

When using the Ultimate Force of Fire skill, the ability of Marvel Burst skill is implemented and the 'Range Increase +1' effect is applied.

When using the Ultimate Force of Fire skill, the ability of Marvel Burst skill is implemented and the 'Range Increase +1' effect is applied.

When using the Ultimate Force of Fire skill, the ability of Marvel Burst skill is implemented and the 'Range Increase +1' effect is applied.








































































































































































































